Mame works fine but with my Project 64 emulator all I get is a blank screen with the game sound. I'm still not able to get Project 64 to recognize that I have a working controller plugged in. I cloned the repo and began debugging. can someone please tell me what i am doing wrong? 2D games, however, have the back seat. Leia este artigo para saber como configurar um controle do Xbox 360 no emulador Project64 em computadores Windows. I mean, everything seems to work right but you just can't see the game. Not sure why it recognizes the controller in the setup menu but not in game. I know you can play project with a keyboard. From the drop-down menu to the right of this checkbox, select Memory pack 5. However, I haven't been able to map my keys. I can use the controller to input which controls I want to assign to certain buttons on the USB controller. I tried using an older version of NRage Input (2.3 something I believe) to no avail. Share this post. I also downloaded the input plugin N Rage 2.3 (not sure if this is the current version or not). The controller has worked fine with Zsnes. When I get in game there is however no response to the controller. I have gone to controller configuration on the project 64 options but it will not let me change any buttons. First, load the game. I am having a hard time finding which usb controller works best for SSB64 on pc. Go into project 64. there should be an option of key settings. but on a very basic level you can play most games with the keyboard. My current controller plugin is N-Rage for PJ64: 2.5.2.202. From the Options menu, select Configure Controller Plugin 3. I selected XInput in the controller settings and saved a profile. But when I open OoT it says "NO CONTROLLER" at the menu. I have been looking through the configuration but so far I haven't been able to find a setting that would fix this. [LIST] [*]Update and rename Die Hard 64 ProtoType (Disc3).cht to Die Hard 64 ProtoType (Disc 3).cht (fixed spacing to go along with disc 1 v2.4.0-1383-g373df2a 22nd October 2020 December 6th, 2014, 01:49 #2. - DN. Haven't had much time, but I'm in nragev20/Interface.cpp, line 685 right now to see if I can figure out why it won't wait for a key input (I keep getting that the mouse wheel gets mapped right after I click one of the key buttons … Click OK. Join Date Nov 2005 Location Earth Posts View Profile View Forum Posts Visit Homepage Texture Pack Invader. I'm trying to do this too (use PS4 controller). Project64's graphics plug-ins are primarily designed for 3D games. Project 64 cant show inputs to dualshock 4 controller, using DS4 Paired with bluetooth, whenever i try to put in inputs for the controller all it says is keyboard: when i press a button to pair the button, and when i try to pair any others just clicking on them puts them on keyboard: without pressing any buttons but its very hard. I have tried ds4 but I cant get it to work.. Is it possible perhaps that someone talk to me on discord and try to help me please? There's no complete fix for this, but the glitches can be reduced. Some games such as Ogre Battle 64 have graphic glitches around menus and dialogue boxes. Tick the box labelled Controller is plugged in. Como Configurar um Controle de Xbox 360 no Project 64. 2. I’m trying to use an Xbox One controller with Project64 2.3.0.210 and the buttons aren’t registering when I go to controller configuration. and some games are impossible to play without a controller. 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